﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using PlayDeezGames.Common;

namespace DungeonDelver.Engine
{
    public static class Factories
    {
        public static void Register()
        {
            PlayDeezGames.Common.Factories.Register();
            Game.Factory.Register();
            Atlas.Factory.Register();
            AtlasColumn.Factory.Register();
            AtlasCell.Factory.Register();
            Map.Factory.Register();
            MapColumn.Factory.Register();
            MapCell.Factory.Register();
            Creature.Factory.Register();
            Terrain.Factory.Register();
            Item.Factory.Register();
            Configuration.Factory.Register();
            ConfigurationTable.Factory.Register();
            IdentifiedDescriptor.IdentifiedDescriptorFactory.Register();
        }
        public static void Unregister()
        {
            PlayDeezGames.Common.Factories.Unregister();
            Game.Factory.Unregister();
            Atlas.Factory.Unregister();
            AtlasColumn.Factory.Unregister();
            AtlasCell.Factory.Unregister();
            Map.Factory.Unregister();
            MapColumn.Factory.Unregister();
            MapCell.Factory.Unregister();
            Creature.Factory.Unregister();
            Terrain.Factory.Unregister();
            Item.Factory.Unregister();
            Configuration.Factory.Unregister();
            ConfigurationTable.Factory.Unregister();
            IdentifiedDescriptor.IdentifiedDescriptorFactory.Unregister();

        }
    }
}
